Hey! This isn't like a final piece, I more just wanted to share my progress from the past couple days with grass. Realistic grass, and just foliage in general, has been an insecure spot in my 3D brain... So I had to knock it out. I'm very very pleased with the results I've gotten. The first like 20 attempts were pure garbagio, so I'm so relieved now! I'll be starting work on an actual piece today using my new grassy knowledge.
OH - so how I did it. Made a couple grass assets myself, and grabbed the rest from Megascans. Used weight painting + particle system to spread grass around. I came into it thinking it'd be easy.. "oh yeah just throw a particle system on there and boom", but to achieve a realistic result it was actually far more in depth than I imagined. I used a lot of reference to figure out how weeds/clovers/etc. fill in the gaps between grass, how the density to size ratio actually is IRL, how taller grasses often times grow slightly separately from the shorter, just stuff like that.