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Hey everybody!! Finished a new environment I'm pretty darn'st happy about. I've been looking at a lot of amazing painters lately like Peder Monsted, Stanislav Brusilov, and others... just basically getting PISSED at how good they are. 3D is my ultimate goal so I want to try and translate the feeling I love from these paintings into digital art. Here's a field that I made.
This project was a huge practice for general optimization skills. Really figuring out techniques to get poly count down, instancing, grouping objects together to form clumps (these trees are actually just 6-7 clumps of trees, rather than 200 individual trees.. really helps with performance). Maybe one day I'll buy Clarisse and have infinite poly count, but I just love Blender and want to make it work for ultra dense scenes like these.
Amazing grass and flowers n' such from Graswald of course, trees made in The Grove 3D as well as trees made by istwood (genius tree maker). Lit with an HDRI. Rendered at 6k, 512 samples.. think it took around 8-9 minutes!
Thanks for taking a look!