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Hey everybody!! Finally finished this goddern son of a hand drill. Been ultra focusing on environment art lately and had to break it up, jumping back into Substance Painter and working with hard surface again. Had an absolute blast in the process and feel like it really solidified some skills I was worried were fading.
I actually own this identical Hand Drill in real life! (check out insta for photos). It's a Millers Falls hand drill manufactured in Millers Falls MA from 1899-1925. I believe mine is one of the older editions because, it's first marked No. 1, and also it looks significantly older than the other models. My mom's grandfather owned this thing and now I have I brought it into the digital world which feels moderately cool. Owning the thing IRL was both a handicap I was worried about but also a HUGE advantage in both modeling and texturing. I just had it on my desk with a work light beaming it... I could analyze every detail and try to replicate them as I went.
Into the technicalities. The modeling process was pretty straight forward subD in Blender. I've made harder objects for sure, but some of these curves and welds proved to be pretty difficult. Spent probably 3-4 modeling, from simple blockout to final. No sculpting involved. Texturing wise, incredibly fun. All done in Substance Painter, utilizing the material presentation ball to make custom textures and turn into smart mats. Material creation was by far the most time consuming part of the process. Once all finished, I created the table you see in the renders using substance painter as well (all paint, drops, scratches done by hand). Lastly I made some wood shavings to throw around on the table. All rendered at 4K, 512 samples. Thanks for taking a look!!