The boy is rocky! So I had this idea while trying to sleep the other night, on how to make a.. somewhat photoscanned looking rock surface? This is just a rock texture from textures.com, altered quite a lot, and brought into Blender as an image plane. I subdivided the image plane by.. a ton, to about 500k tris. Then I used the draw select and random proportional editing to make it look rocky and photoscanned. Somehow it worked pretty well, I think!
Rendered in Cycles, 500 samples, 200% res, 110 second render.